
Get too close to a live wire and you’ll feel the shocking results! What’s really cool is that the intensity will fall off based on distance from the point of impact!Įnvironmental hazards, like blazing fires and electrical malfunction, have a similar effect. Throwing bottles in First Class Trouble is a real crowd pleaser! When bottles smash near you, the controller will emit audio and corresponding haptics. Or how about the water pistol? Feel the resistance as you pull the trigger, which stops once you squeeze past the trigger point. Squeeze the trigger to spray a fire extinguisher, and the controller rumbles and emits audio that corresponds with it. Thanks to the PS5 controller’s haptic feedback, you’ll be able to feel and experience the chaos in the palm of your hands. With First Class Trouble making its PlayStation 5 debut, let’s talk about the cool new features exclusive to this version! Soon, Project Cainwood became a thing of the past, and First Class Trouble was born, now taking place aboard a luxury space cruiser during an alternative 1950s timeline. THE HORROR!Īfter extensive playtesting and feedback from our community, one by one, we began implementing new gameplay mechanics. It took place in the snowy wilderness of Cainwood, and you couldn’t throw a single champagne bottle.


When development originally began on First Class Trouble, it actually looked nothing like the game you see today. Teamwork is the key to survival, but who can you trust? The other two players will be Personoids, who will lie, deceive, and do whatever it takes to stop them! At the start of each game, four players will be randomly selected to be Residents, cooperatively trying to shut down a rogue A.I. Developed by Invisible Walls, First Class Trouble is a social deduction party game where six people play together aboard a luxury space cruiser.
